Thursday, March 20, 2008

What a friendly Match

The final exams is just ending, and hmmmmmmmmmmm!!!!!, it was a friendly match in its own class.

Well even though the exam was in a class of its own, i personally enjoyed every single bit of the course. Back to the exams, the effect it had on me was actually opening me into a field that will be completely new to the designer.

Tuesday, March 11, 2008

An example of a good instructional design

Even as we gradually come to the end of a simple, intensive and interesting course of designing instructions, I was wondering if we could have an example of a good instruction.

I was still in thought when it suddenly dawn on me that, what i actually set out to find out 'an example of a well designed instruction' was in fact what i was reading.

Prof Moore's instructions were but a piece in its own class. What a design, he so placed it that, the entire 'fat' was covered in a short period. The lazy student was not given any chance to say 'I will not learn' --- if you doubt me, go look at the final exams sample. Learning was structured such that, it was all fun -- even though we did it under muuch pressure from our work.

You know what i personnally admire about the programme, there simply was no 'stupid' student. I vividly remember my good friend ----who was in shock at his scores in the quiz. Not in shock for failin...no..but shoked that, he too can perform like that, in a course he taught he could not follow. The magic was real, he picked up so fast that, i have to now occaissionally consult the person who relied on me at the beginning.

There are other good practices Prof used, discussions for feedback, case studies for peer-to-peer work, and the list can keep going on. Looking at the structure, I am positive all forms of instructions could be made real easy.

In case I left out some qualities -- which i am sure i did, on Prof's work, do let me know about them in your comments.

However, if you disagree with me, why not, let me know why i could be wrong.

Well, keep reading, the exams will soon be here with us.

Sunday, March 2, 2008

Instructional Design Theories

What are Theories and Models?

A theory
A theory provides a general explanation for observations made over time.
A theory explains and predicts behavior.
A theory can never be established beyond all doubt.
A theory may be modified.

Theories seldom have to be thrown out completely if thoroughly tested but sometimes a theory may be widely accepted for a long time and later disproved.

What is a model?
A model is a mental picture that helps us understand something we cannot see or experience directly.


Behaviorism, Cognitivism and Constructivism

The Basics
Behaviorism: Based on observable changes in behavior. Behaviorism focuses on a new behavioral pattern being repeated until it becomes automatic.
Cognitivism: Based on the thought process behind the behavior. Changes in behavior are observed, and used as indicators as to what is happening inside the learner's mind.
Constructivism: Based on the premise that we all construct our own perspective of the world, through individual experiences and schema. Constructivism focuses on preparing the learner to problem solve in ambiguous situations.